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Uikit/uikit.h File Not Found Xcode 7

Activity Best Of... make window clang clang: error: no input files make: *** [window] Error 1 This is my Makefile content XCODE_BASE=/Applications/ SIMULATOR_BASE=$(XCODE_BASE)/Developer/Platforms/iPhoneSimulator.platform FRAMEWORKS=$(SIMULATOR_BASE)/Developer/SDKs/iPhoneSimulator7.1.sdk/System/Library/Frameworks/ INCLUDES=$(SIMULATOR_BASE)/Developer/SDKs/iPhoneSimulator7.1.sdk/usr/include window: window.m clang -arch i386 \\ -mios-simulator-version-min=6.1 \\ -fobjc-abi-version=2 #import Uikit/uikit.h Not Found Reload to refresh your session. How To Add Uikit Framework To Xcode Project Thanks again –Joe Blow Feb 28 '12 at 11:50 add a comment| 12 Answers 12 active oldest votes up vote 16 down vote accepted I hate this problem!

Closest pair of points between two sets, in 2D In a company crossing multiple timezones, is it rude to send a co-worker a work email in the middle of the night? weblink It's the same thing. What commercial flight route requires the most (minimum possible) stops/layovers from A to B? Here's a simplified example; I followed your advice of putting the /source and /include directories into the project.Code: Select all// == HEADER : something.h == //

#import "Box2D.h"

Argh! Thanks alot. Join them; it only takes a minute: Sign up iOS SDK broken ever after reinstall UIKit and Foundation frameworks not found up vote 3 down vote favorite 1 For the pch I lost a lot of time when look for the problem.

Something like that is insidiously easy. Xcode Could Not Build Module Uikit password authentication October 28, 2015: A Utility for Viewing Java Keystore Contents September 29, 2015: Debugging jQuery with Chrome's Developer Tools August 26, 2015: Getting Perl, MySQL and Apache to all After finally finding the iAd framework and adding it to the project, I can't build because of two stupid errors.

It's fine when I run app in simulator.

I really appreciate your post :D Will try this later tonight. The frameworks are there in the project. Which movie series are referenced in XKCD comic 1568? Uikit.framework Missing Thank you.

Regarding the cause I suspect the issue can be caused by something to do with renaming some part of your drive path. Figure 1: Viewing the build logs. I'm afraid I'll never be able to build an iOS program again at this rate. So, to get clang to compile an app that depends on UIKit, you have to add this directory to the framework search directory.

When you open up your buzztouch project in xcode, there should be a folder called Frameworks. You can try to add the framework manually by going back to the same Add Frameworks screen you showed me in the pic. So, the updated makefile looks like listing 4:

 XCODE_BASE=/Applications/ SIMULATOR_BASE=$(XCODE_BASE)/Developer/Platforms/iPhoneSimulator.platform FRAMEWORKS=$(SIMULATOR_BASE)/Developer/SDKs/iPhoneSimulator6.1.sdk/System/Library/Frameworks/ window: window.m clang -F$(FRAMEWORKS) -o window window.m -framework Foundation -framework UIKit 
Listing 4: First attempt at a cross-compile more hot questions question feed lang-c about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation

Great job for that :D Regards, ShravyareplyName: Name is requiredEmail (will not be displayed publicly): Comment:Comment is requiredJosh, 2015-07-14Thanks, this has been by far my most popular blog post. And I only have this problem when I run app in device. However, even after that the "'UIKit/UIKit.h' file not found" error is still present: bazel build examples/objc:PrenotCalculatorClasses --verbose_explanations --verbose_failures WARNING: --verbose_explanations has no effect when --explain= is not enabled. I guess clean uninstall or installing new version of xCode does the same.

My os version is 10.6.6. Top Display posts from previous: All posts1 day7 days2 weeks1 month3 months6 months1 year Sort by AuthorPost timeSubject AscendingDescending Post Reply Print view 14 posts 1 2 Next Return to “Build How to add .pch file #2 6.) Type in: YourProjectName/YourProject-Prefix.pch or $(SRCROOT)/YourProject-Prefix.pch 7.) Clean and build your project. I think you should take a look at `xcrun`.

Do you've any second part of this article, detailing how to create an app bundle, and code-sign it from just the command-line, without creating any xcode project, and without starting Xcode? hi god0fgod: Do you fix this error now. It's not in /usr/include, or /usr/local/include — in fact, you'll search in vain for a file anywhere on your system named "NSString.h" that's contained in a directory named "Foundation".